High on Life Review | MMORPG.com


high on life Mechanically like an FPS it is an average title. But as the first outing in a unique environment, it is anchored by its visuals, voice acting, and characters. Developer Squanch Games and writer Justin Roiland, best known for Rick and Morty on Adult Swim, has created an experience that’s fun as long as players enjoy this comic strip. But even then, it might be too much for some fans.

high on life It opens with an interesting introduction. The game does three main things here: preview what’s to come, introduce the silent protagonist, and provide an initial tutorial. The developers did a good job with the sequences, throwing players into the deep end of this game’s style of humor, typical theme, and level of insults. If the player doesn’t get at least a chuckle from the intro, he probably won’t like the rest of the game’s narratives and jokes.

Once the introduction is interrupted by the main character’s sister, Lizzie, players can choose their appearance from several different options. There are no sliders, they are all premade characters, but at least there are some options. pinnacle of life The main plot quickly intensifies as Earth is invaded and humans become the sentient drug of choice for aliens. To save the species and the planet, the main character becomes a bounty hunter, specifically in search of members of the G3 drug cartel.

high on lifeThe visuals are a great experience. Every area you turn into is bright and colorful with a good variety of characters to interact with. It supports the weird setup that is thrown at the players quite well. The music and sound design fit every part of the game, and I didn’t find the music overly repetitive when fighting or revisiting different worlds.

I want to make a special note here about the voice acting. While some of the elements didn’t pan out as the developers intended, the audio is behaving high on life Excellent for the tons of humor/carrying parts of the game. It should be noted that high on life Make some use of in-game AI art and AI sounds. During my first game, I didn’t have anything jump out at me screaming AI, but thinking about it again, there are areas/items I’m curious about now. Personally, I don’t have a problem with AI art/sound, but the original artists need to be compensated somewhere along the line and it should be used appropriately in a project of any kind. From what I can tell from casual observation, pinnacle of life He made good use of this emerging tool.

The gunslingers in the game, a race known as the Gatlians, serve as a stand-in voice for the silent protagonist. Players are quickly introduced to Kenny, which is the equivalent of a revolver. But it doesn’t take long to get the other two Gatelians after defeating a few bosses. Knifey is also a lot of fun once you unlock it, but unfortunately, you mostly become a silent character until it’s time to get evidence of your murders.

Kenny (Pistol), Gus (Shotgun), Sweezy (SMG) and Creature (Grenade Launcher) all have something in common, they talk a lot. At first, talking weapons are fun, but players may find them annoying after an hour or two of constant comments and swearing. Fortunately, there is a setting to reduce the frequency of comments. Each of the four main weapons has a primary attack, a secondary attack function/function, and a special ability. They can be improved by purchasing upgrades from the local pawn shop or via shops on certain world maps. Players will need to use different special abilities not only in combat but also in order to reach certain locations.

As players progress through the main story, they also unlock additional items to help traverse the various maps. This makes returning to some of the completed worlds worthwhile as players can access new areas and collect more of the game’s base currency, pesos, to spend on upgrades and trading cards. The typical fare of the jetpack, mag shoes, and dogs are all there and done well.

If the mechanics sound familiar, that’s because they are. high on life It doesn’t break any new ground in the FPS genre. The gunplay is fine, and the combat is fast paced. If players can get into melee range with the Knifey attack, it feels powerful, but satisfying. The levels are well designed and make good use of verticality once you unlock the jetpack. The developers have also included well-placed arrows across different maps to help guide players through the main missions and interactable surfaces/edges can be easily identified without being out of place within the environment.

The various bosses for each bonus also make use of familiar attacks. It was easy to bring down each one within a couple of tries. Enemy AI was limited, and mainly showed its limitations when I placed myself in hard-to-reach locations. While the mechanics, combat, and main story are all on point, the game shines with its impressive animation, sound design, and world building. These elements helped make exploring this new universe fun. I found myself constantly watching the reactions of whatever weapon I was using in various events and returning to characters who had complained about me leaving during dialogue. Depending on the amount of achievement player high on life It is supposed to contain approximately 10-15 hours of content. I finished the 7.5 hour campaign, so your mileage will vary slightly.

While the Gatlians’ constant chatter can get irritating after the first hour or two, it’s a welcome change to simply having a silent hero. Though, I think the developers may have made them too nerve-wracking. It makes it difficult to form a strong relationship with them during the game, which causes emotional story points to fall out later on. Some of the levels/maps also felt a little underdeveloped and rushed. For example, more could have been done with the Gatelyan House, and the last two grants felt very short.

I only encountered some minor technical issues. The game crashed twice, but restarting from a normal save made it easier for me to get back into the game and pick up where I left off. At some point, I also found myself in an unusual place after falling into a poisonous slug, when I was supposed to die. Instead, I end up standing on a section of terrain directly under the poisonous liquid, where if I move in any direction, other than up, I die and come back to the same spot under the sludge of death. Luckily, I had a jetpack at that point and was able to fight my way out with the help of Gus’ special ability.

high on life It is a good FPS with great voice acting and an interesting new universe to explore. While I didn’t see any point in the game where I laughed out loud, if you’re someone who enjoys the humor of Rick and Morty, you’ll likely enjoy this experience as well. Just be aware that at various points the subject can be offensive to some, and swearing is pretty much a constant. high on life It might be too much for some fans of Justin Roiland. While players won’t find anything new to the mechanics and world traversal that wasn’t found in other FPS titles, it’s a good set of bones for future DLC and/or sequels.

Evaluation: 6.5/10

Positives:

  • gatlians
  • voice acting
  • Build world/environments

cons:

  • Typical FPS mechanics
  • Enemy AI
  • humor (not for everyone)