Alliance of the Sacred Suns is a Space-y mix of 4X and Grand Strategy RPG seeping into the game’s land, and its developers have shared some exciting news about the major changes to the core game ahead of Early Access’s launch this year. They’ve revamped encyclopedia functions and in-game tutorials, and enhanced hints, to make the overall user experience better.
I know it’s exciting, but that’s the kind of thing that we strategic players live for. Alliance of the Sacred Suns is a game with a promising look, a game where you are the new ruler of a collapsing space empire who has to maintain their Byzantine policies in time to save the galactic civilization.
Their latest development notes (Opens in a new tab) It also reveals new mechanics to explore and connect new worlds to the empire. Explorers have to find it, then designers have to develop it, but the most interesting part is that the realms are being auctioned off among the powerful imperial houses. It’s 4X where you sometimes can’t keep the things you’re exploring, which is neat.
Rick Lane called it ‘Dune Meets Crusader Kings’ when he looked at it last year, and I can’t help but agree with him. (Opens in a new tab) There is a lot of new dune and sun book ambiance here. “Initially, you’ll only control one or two planets directly, known as your collectibles. While you can have more, and it could be wise to do so, that’s not really the goal of the alliance,” Rick said. “Your ultimate goal is the integration of the empire as a whole, achieving what requires a more subtle approach than land grabs for personal gain.”
You can find Alliance of the Sacred Suns on Steam (Opens in a new tab), where there is also another demo a scan that is about six months old. Developed by KatHawk Studios, published by Hooded Horse, it’s due for release sometime this year.