Beginner Tips For Circus Electrique


Circus Electrique tasks you with running a circus, solving puzzles and leading circus performers in combat against crazy crowds. It plays like a less intense Darkest Dungeon with a visual style reminiscent of the first two entries from Penny Arcade Presents: The Rain-Slick Precipice of Darkness.


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It’s a turn-based RPG, but with a lot of details that can bog you down if you don’t take it all in. Fortunately, a helpful tutorial appears whenever a new mechanic is introduced. Unfortunately, while this may be enough to get you going, some information gets lost between the cracks or is merely inferred. If you want to start your circus with summer and not get bogged down, here are a few things you should know before starting at Circus Electrique.

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8/8 Reposition takes action

The Prankster does his job of invisibility, disappearing in a puff of smoke and reappearing to switch places with Ally.

In turn-based RPGs, at least those that aren’t powered by an ATB-type system (Final Fantasy games mostly), it’s important to know what constitutes action and what doesn’t. After all, barring some cheats or special traits, you’ll only get one action per round.

Obviously, certain actions such as attacks, healing, or buffing will take on the character’s turn. Less obvious, manually moving your characters also eliminates their turn; You should do this sparingly because it is much better to use abilities that also animate your characters since they have other effects as well. Oddly enough, using items does not require your character to work.

7/8 Keep an eye on fidelity

Strongman does a seismic stomp, lowering the dedication of all opponents, causing one enemy to flee

Devotion is one of the most important stats in combat, right behind health, but what it does sometimes isn’t clear. Although it is sometimes reduced as part of casting certain abilities, it is not necessarily the same as mana in other games because it is inexhaustible for most abilities. Having a high Loyalty score also increases the damage of some abilities, as indicated by an electrical diagram on the ability icon.

Its most notable effect is that when it disappears, that character also disappears (as if their health is depleted). Instead of dying, they run away, but the effect is the same. This means that attacking your enemies’ Devotion is a valid strategy, especially if they have a lot of Health but not a lot of Loyalty.

6/8 The effects of dedication can be permanent

(Left) An escape artist restrains enemies, temporarily lowering their fidelity and preventing them from attacking / (Right) An enemy baker loses loyalty after being hit by a Clown's waterball attack

Fidelity can be a volatile situation that must be managed. It works on a percentage system, so all units – friend or foe have between one and 100 percent of them. Some abilities can hit the enemy’s Devotion and, in turn, can hit your own. Both teams also have the ability to hone their loyalty.

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Some of these changes to your loyalty only last for a few turns, but others change them in ways that last between posts. A good practice is to look at the abilities you can cast and remove, and look for if it says “temporary” in the description.

In general, large changes to loyalty (15 +/- percent) tend to be temporary, while smaller changes are additive. However, keep in mind that if anyone’s dedication drops to zero, even temporarily, they flee the fight.

5/8 Go (mostly) mass

The strong man deals a fatal blow to the enemy

Unlike more action games like the Darkest Dungeon series, the battles are not repetitive. The core episode of the game has you running the circus by customizing your show and then taking another group of performers with you into town, progressing until you get into a fistfight. The day is over when you’re done fighting, rinse and repeat.

With this in mind, you can get into a fight where you don’t have to worry about the next one right away. At the end of the day, you can heal injured artists or hire a newer team to go to town with you the next day. Remember that any items that were used are gone forever, and will need to be replaced; Using the Amazemeter ability will reset it.

4/8 Amazemeter’s progress continues

Amazemeter in combat (left) and in the workshop (right), where it can be improved and modified.

In the second chapter, you unlock the Amazemeter, which acts like a customizable Limit Break. accumulates when you deal damage and gain loyalty; Conversely, it loses juice if you take damage or lose fidelity. It charges for three levels, with each level unlocking more powerful superhero skills as you build them.

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What the game doesn’t tell you is that progress in the Amazemeter doesn’t reset until it’s used up, which means you can keep its charge between battles and even between days. This is very useful if you want to stick with it for boss fights and other challenging battles. However, keep in mind that you also keep your Amazemeter losses this way.

3/8 Multi-targeted attacks on hard-to-reach enemies

Escape artist performs liberation ability, strike all enemies with electric rage.

Taunt, as you’d expect, is a status effect that puts all attacks on a single target. This is useful if you want to focus on a performer who can handle heat, and conversely, a tool that allows enemies to force your attacks on their more powerful units.

While it can be very useful, it is relatively easy to override it. All you have to do is use cross-target attacks because you’re still technically targeting a taunting enemy, but others get hit too. As a general rule, attacks do less damage the more targets you have, but this is still a good way to get rid of enemies with low health that you can’t directly hit. Just keep in mind that enemies can do that too.

2/8 The balancing act between combat and circus

Poster for a circus show with a tough guy as the main event / A Clown's Circus Act card, showing his favorite role and his circus stats

Combat is arguably the driving force in Circus Electrique – your days begin and end with it, and almost everything you do serves to be better at fighting. However, it is not the only thing you need to manage; You also have a circus to run! Try to keep this in mind when hiring new artists.

Yes, you want fighters with strong stat lines and good abilities, but you also want to take into account how they’ll help with the circus side of the game. Make sure you not only have a good mix of classes and situations (Opening, Main Event, Afterpiece, and Wild Card) but also that your circus crowd stats (fun, suspense, awesomeness, laughter) don’t leave a gap that closes you out performing some show draft. The best part is that making sure your circus is successful translates to the battlefield.

1/8 Check the manuscript occasionally

The manuscript is on pause/sample list of topics in the Codex Alimentarius

Circus Electrique has a pretty decent tutorial, giving you the tools you need to learn about some of the deeper mechanics and letting you do some little tricks in the game.

However, it is not comprehensive, and there is Many from him to learn. If you’re having trouble with some of the mechanics or things aren’t working the way you expect, you can always check out Codex, which keeps every tutorial you’ve done for later viewing.

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